

It can be dropped into any Unity project with a version of 5.6 or greater. Use this tool as an alternative to selecting assets and setting their asset bundle manually in the inspector. It also provides basic build functionality. It will block editing that would create invalid bundles, and inform you of any issues with existing bundles. This tool enables the user to view and edit the configuration of asset bundles for their Unity project. To access it, you have to download it from GitHub and install it separately from the standard Unity Editor’s download and install. A Blender render of the Kingfisher using extracted files.NOTE: This tool is extra functionality to Unity’s standard functionality. png!įigure 4.” Kingfisher_ModelUnpacked” opened in UABE, seen through the info window.įigure 5. Select “T_OS2U_Kingfisher_D” and click on Plugins>Export to. Open the file “Kingfisher_TextureUnpacked.unit圓D” and repeat. Repeat until you have all the mesh files you need. Select the mesh you want to export and click on Plugins>Export to. A new window will show you the files within the bundle. With the file “Kingfisher_ModelUnpacked.unit圓D” opened, click on “info”. “Kingfisher” in Asset Studio with the Kingfisher Airframe mesh selected.


Go to Export>Selected Assets and save it. Since we only want to extract the texture, we will select “T_OS2U_Kingfisher_D”. At first, it will appear that there is nothing in the hierarchy but click on the Asset List tab and there should be 4 files previewed. Select “Graphic” and Model>Export Selected Objects (split). You should see a file in the hierarchy with a nonsensical name. Select the Asset List tab and select any asset for a preview. png’s.Ĭlick File>Load File and open “kingfisher”. Asset Studio is much easier to use and will export files as. UABE is more direct and will export files as.

Step 5: Exporting assetsThis is where we can either use UABE or Asset Studio.
